What’s interesting about this setup is how flexible it can allow turns to be, adding in a nice additional layer of strategy. ![]() Upon executing their actions, the unit is then moved however many ticks to the right of the timeline, and slowly make their way back over again. When a unit takes an action of any sort, it costs them a few ticks on the timeline, and whoever is farthest left on the timeline gets to act next. Instead, each unit is governed by a shared timeline on the bottom of the screen that dictates the order of what happens in the fight. Turns are not necessarily limited to a binary state of your team vs the enemy team, however. Each battle you participate in sees you taking three to four Daughters into a grid-based arena, where you have to either kill everything else that moves or escort an NPC across the battlefield relatively unscathed. Those of you who have played XCOM or Mario + Rabbids: Kingdom Battle will know what to expect here. Either way, it hits all the right beats for keeping you interested in what new details may come next, and suitably sets up a heavy, depressing atmosphere to go along with the gameplay. Perhaps there’s a ‘correct’ narrative, or maybe it’s really meant to be an abstract thing that is only what you make of it. In this regard, the story proves to be less of a traditional A-to-B narrative than it is a ‘mosaic’, wherein it’s up to you to arrange the pieces. There’s no straightforward narrative here cutscenes are often shown with little to no context for what they can mean, and you’re instead pushed to piece together what’s going on by snippets of lore that are drip-fed to you through descriptions and loading screen blurbs. It’s a legitimately fascinating premise to be sure, although it can be rather difficult to parse at times. However, the Red Mother has the ability to reset the world to a time decades before Suffering’s victory, and she does this over and over, each time picking new warriors called Daughters who utilize the memories she gains from the infinite lost battles to better combat their opponent the next time around.Ĭaptured on Nintendo Switch (Handheld/Undocked) Suffering is a creature from beyond the Veil that evidently wants to destroy all life, and it very frequently manages to have its way with the world. The story roughly follows a mysterious extradimensional being named the Red Mother, who’s locked in an endless battle against a sinister force called Suffering. Right from the off, it’s clear that Othercide borrows heavily from the weighty, hopeless atmosphere of Lovecraftian literature, as you fight a losing battle against… something. That being said, those of you who put in the effort to overcome Othercide’s punishment will find that this is a richly rewarding and thoroughly enjoyable SRPG adventure that stands tall among its peers. One of the first things you see in Othercide – the latest release from Lightbulb Crew – is one such message, which plainly says, “your Daughters will die, and you will lose, only to rise stronger again.” Indeed, Othercide lives up to the hype, too this is not a game for the faint of heart. You know you’re in for a rough time when a game tells you upfront that you’re going to lose a lot.
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